Id surely deserve hell-knighthoods for their sterling work.īut Doom 3 isn't perfect. 95% of the PC version has been crammed in, while loading times and slowdown are virtually undetectable. It's also worth noting that Doom 3 on Xbox is a technical miracle (or perhaps the work of the devil?). Bung in some titanic boss battles and a Hollywood-esque production level and you have yourselves an instant classic. Its linearity can surely be excused when the weapons, levels and enemies are all this mind-blowingly fantastic. So, it's nothing more than a corridor crawler, but what a corridor crawler! The whole Doom 3 experience feels far more comfortable on console than it ever was on PC. It's true that you can't peek round corners, while the physics system is basic at best and enemies tend to be even thicker than Celebrity Big Brother's Bez. Models, particle effects, lighting - you name it, this here game does it best.Ĭritics have bemoaned the fact that, cutting edge visuals aside, Doom 3's by-the-numbers gameplay is painfully dated. Forget Halo 2, Oddworld Stranger's Wrath - even Chronicles of Riddick - Doom 3 craps on them all from a very great height. No other Xbox game comes close to touching it from a graphical point of view. They've also got one for the BFG Edition which is just as extensive.If you want to know what happens next, just think of something along the lines of Aliens, Evil Dead, Event Horizon and Resident Evil and you're halfway there.ĭoom 3's level of polish is unparalleled, making it the videogaming equivalent of Titanic (although thankfully minus Leonardo DiCaprio). The best part is that everything is optional, and the menu goes pretty deep with cool options. That said, CstDoom3 is a favorite of mine when it comes to quality of life, it's main features include reverting the HUD stretching that happens when using a wide aspect ratio, displaying cabinet codes, and all the more contentious options like a head mounted flashlight and reduced spread for the shotgun. If you want to get the most out of the vanilla game with nothing but the console, Doom 3 Tweak Guide by Koroush Ghazi is a great resource, giving proper explanations to as many cvars as possible, instead of the all too common "just trust me and copy paste all this into your autoexec.cfg to make teh bad broken gaem more gooder". I don't know what this says about the quality of Doom 3, but sometimes playing with the code in a text editor can be just as fun as playing the game. But when it comes to modding, I usually just make my own patches to give all weapons a dryfire sound and animation, firing offsets that bug me with the machinegun and chaingun, and fix a few odds and ends like weapon gui screens, the weird armor percentage, or the plasmagun sounds being linked to the world model causing it to play over itself, sometimes at a delay and in your right ear. Doom 2016 and Et er nal are much better.Īs much fun as I have messing around with mods, I still consider the original Doom 3 exe with no mods to be the definitive way to play. I me an, it's a fun game, but times have mo ved on. Twitch has zero to maybe 10 pl ayers playin g Doom 3 at any time.
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